Services

Library Based Sound Design

Ideal for projects that need high-quality sound quickly and efficiently.

Custom audio creation by layering and processing sounds from personal audio libraries combined with high quality resources. These sounds are carefully edited, combined, and shaped to match the action in your game or animation. While the raw recordings already exist, the final sound is still crafted specifically for your project.

This approach allows for fast turnaround while still delivering polished and professional results.

Fully Bespoke Sound Design

This is the most bespoke option and is ideal when you want truly unique audio.

Instead of starting with existing sounds, original source material is recorded and captured using field recording and foley techniques. This may involve recording real-world objects, outdoor environments, or specially created sounds that match the feel and style of the project. Organic or synthesized, we’ve got it covered.

The recordings are then edited, layered, and processed to create entirely custom sound effects built from the ground up.

Audio Integration & Mixing

Not every project needs new sounds - sometimes the audio just needs to be organized and balanced properly.

Existing audio assets are used with a focus on implementation, mixing, and audio management. This can include balancing sound levels, improving clarity, organizing audio systems, or implementing sound into engines and middleware such as FMOD.

The goal is to make sure all the audio in your project works together smoothly and sound perfect.

Consultation & Advice Sessions

If you already have audio in place but want professional feedback, I offer consultation sessions.

During these sessions I can review your project and provide guidance on improving sound effects, music, audio balance, and overall sound direction. I can also give practical advice on workflows, recording techniques, and how to approach audio design for your project.

This is a good option for developers who want to improve their project’s audio but prefer to implement the changes themselves.